Some developers such as Factor 5, Rare, and Nintendo were supportive of the solid-state medium due to fast read speeds and bank switching. From the console's first year from late 1996 through 1997, Game Pak sizes were 4 to 12 megabytes with a typical third party retail price of US$75.99 (equivalent to about $130 in 2021), then available in 32 megabytes in 1998, and finally 64 megabytes from 1999 onwards.Īs with the Famicom Disk System floppy drive of the 1980's, Nintendo sought a higher-capacity and cheaper medium to complement the Game Pak, resulting in the 64DD-a Japan-only floppy drive peripheral which launched late in 1999 and was a commercial failure. As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk. Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64.
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